What story are you telling online?


I had the great privilege of attending Film Xtended organised by X Media Lab at the ACMI in Melbourne yesterday. It was highly inspirational and enlightening. I didn't take a ton of notes, but I did write down a few that I'll share with you now.

Promoting a film is not dissimilar to promoting any brand or product. A tip is to spend time thinking about the platform you're using to promote the brand- because, "the medium is the message". It's important to remember that online is all about interactivity, real-time communication, and customisation.

Re-purposing offline content does not a website make (love your inner Yoda).

Other notes I scribbled down were:

"snack media"
"measure everything"
"The shortest distance between two people is a story."
"radical media"
"personal cinema"
"psychographic"
"your network is your greatest asset"
"focus on the hooks"

Transmedia Storytelling

Women in Tech Rule

OK, so it's not quite that women are dominating, but we are adding our own little 'touches'. It's no huge surprise to me that women are of the higher participants of social media - it's in our DNA to be more social then men. I've read from biological researchers that our socialisation is linked to our survival instincts.

Anyway, I'm glad that more women are finding their niche within digital technologies and I predict that once more women realise there's something in it for them we'll see a massive influx of women working in digital media.

A change that will improve things significantly because we can hear from both voices in equal volume. Publications such as Wired, are heavily male-centric - the articles are mostly gender-neutral, but the ads are assuming that only men are reading the mag; which is not the case.

I reckon women will be leading in the new roles associated with social media; which is very exciting. Roles such as: Online PR, Online Community Manager, etc.

in reference to: For Women, Social Media is More Than "Girl Talk" (view on Google Sidewiki)

Are you thinking of buying an iPad?

I'm a HUGE fan of Apple - my Mac Book is the best laptop I've ever owned and I can't live without my 2 iPods. I would own an iPhone if I weren't living out of country - being a foreigner means most phone plans are totally unreasonable (i.e. minimum 2 year contract when my visa is only for a year, etc.).


Anyway, I think most people are gaga for Apple, but I wonder if the iPad is really a necessary device. Is this a case of product for the sake of a new product, or is this a technological revolution?

As a marketer I have to make a choice about the work I produce. If a potential client comes to me and wants help selling a product I need to be 100% behind the value of that product. Because I need to believe that there are people who will benefit from it.

I believe that we live in an overly populated world of gadgets and junk. A trip to a local garage sale will give you a taste of it or a journey across the vast garbage dumps of the world with little to no ability to cope with Western society's obsession with over consumption. We buy too many things we don't need, and there is a very real price to pay for it.

Reading this article by Eliot Van Buskirk from Wired Magazine I'm still not 100% convinced about the value of the iPad. I think music LPs is a very interesting concept and digital magazines have always intrigued me, but do we need yet another device for these types of digital possibilities?

What if instead of an iPad we had a macbook air with a twistable display? You could turn it into a template or use it as a notebook- I'm holding out for the hybrid that does both.

in reference to:

"By Eliot Van Buskirk"
- Can Apple’s iPad Save the Media After All? | Epicenter | Wired.com (view on Google Sidewiki)

Other articles on the environment implications of our techology:
The Story of Apple's Environmental Footprint
The Ecological Footprint of eBooks
Knowmore.org

How to Create an Online Network, part 2


It is always vital to conduct extensive market research prior to getting started. Within the early planning stage internal research and analysis needs to occur in conjunction with external research - all users including: moderators, admins and members will need to be thought through in terms of their unique perspective. Then decisions can be made as to the appropriate objectives to pursue, whether to keep membership restricted or open, and whether to recruit customers or prospects as moderators or external staff.

The community manager is the host of the community. This role requires a person who is able to rally online members to take action, complete their profile information, create their own content, and comment on other members’ content. The goal is not for the community manager to control member behaviour, but to teach them how to use the networks functionality.

Collecting feedback and observing how the members interact is vital for future enhancements and improvements to the functionality. The majority of testing should occur during a soft launch in order to trial the platform using a wide range of members in real-world scenarios.

Another aspect of the community manager’s role is to conduct real-time surveys by asking members questions about their experience. The aim is for members to take initiative in submitting feedback, but because the need for feedback is so high during the early stages the community manager will solicit feedback on a regular basis. Surveys should also be conducted using SurveyMonkey and Google Documents.

Recognise & Reward

Upon first arrival to the network a new user should become instantly aware that this is no ordinary network, but a community with a pulse. Before registering, a user will be presented to a barrage of positive examples for registering- most of these examples will be seen through a reward system; this could be both a financial incentive and a recognition incentive.

Each new member should receive a personalised email from the community manager welcoming them to network. Receiving some form of acknowledgement is the single most important factor in determining if someone returns or not. During the soft launch, the community manager never stops being the host for new members uncertain about how to participate.

The goal for every network is to be a vibrant and highly active community of content creators and content consumers. During the early stages, all of the rewards will likely be appointed by the community manager. These rewards are to recognise preferred behaviour and encourage members to participate on a regular basis.

Other benefits to encouraging members to take a personal interest in their fellow members is building brand advocacy. Members should develop a sense of ownership by submitting their opinions and sharing their time. This emotional investment translates into self-moderation. Self organisation will reduce the pressure on the Community Manager to be as highly active and visibly involved.

Online activities should always be transparent to the whole community; the rewards given for those activities need to be similarly transparent as well. Never act like Big Brother.

Letter to a Client: eCommerce Design Tips

The following is an extract from an email I sent to a client today - I seem to share the same advise over and over, so why not post it with my readers?

...definitely bad etiquette having any sort of media start automatically. A glittery animation makes sense and will draw the eye to the rich content.

In terms of having a tag cloud- I do recommend these. Not only can you optimise more keywords, but most people don't perform searches in search boxes (unless they're conducting a search on Google or Yahoo) because most people lack trust in the internal search to propagate the content they're after (mostly because of semantics- you say tomato I say tamato). A tag cloud negates semantics and helps a user by serving up more ideas for items to look for.

If it comes down to needing to eliminate elements - the main rule of thumb is the bottom line "will this end in a sale?" - content for the sake of content is not more important then merchandise.

Also, in 4-6 months you'll likely want to make a few changes and modify certain elements. The canvas is never complete- there will be plenty of opportunities to make adjustments and refinements. The best way to determine what to keep and what to get rid of is the analytics from user behaviour- we can make all kinds of assumptions about what will have the most impact now, but the best director is consumer behaviour.