Adaptive Path: The Long Wow

I just read a great article by by Brandon Schauer, President & Managing Director of Adaptive Path.

Here's a quick snip-it:

... Few companies consistently translate rich insights from their customers’ lives into new and better offerings. The few that do can achieve a Long Wow, continuously delivering wow moments and building a true, deep loyalty that transcends traditional loyalty programs...


I highly recommend you read the entire The Long Wow article.

Semantic Web and Content Strategy: What are you doing about it?

I was lucky enough to attend a talk last night organized by UX Melbourne. Rachel Lovinger from Razorfish spoke about her work on Nimble, and I found it so interesting I decided one of her presentations needed to be on my blog.

Beet.TV: BBC Global Digital Chief: The "ROI from Facebook is Staggering"

Beet.TV: BBC Global Digital Chief: The "ROI from Facebook is Staggering"

Your brand has an online community ..... now what?

I’m pretty lucky to have the opportunity to meet with lots of different types of company’s and learn about their brand from the inside out. Creating a plan for the online community requires an intimate knowledge of how the business is setup. It could be likened to a nutritionist providing a client with a meal plan- there’s no use in prescribing food options that are hard to find at the local grocery store or tasty to the person who has to eat it.

A common mistake is to create a community strategy that doesn’t fit within the business framework. An online community needs to be an extension of existing systems and values. As much as I’d love to fit into a size 6 I know that I will never have the willpower or drive to work hard enough to achieve that goal. I could eat a raw food diet and workout for a few hours every day, but that isn’t realistic. Your community strategy needs to follow the same logic.

The first thing you need to think about is why you want an online community. What purpose is it serving your customers and your business?

Just like a diet, make choices based on the needs and not lofty ambitions that aren’t true to your natural way of doing things. Many businesses need ideas being generated by passionate brand advocates. Other businesses need to discuss pitfalls and challenges to improve their customer service. Some communities are open and public, but others are limited to private members. But regardless of the type of community they should be providing the business with insights and information.

Having an online community is not a one size fits all exercise. Every brand has unique requirements. And each social media platform has its own rules of engagement. Spend time thinking about the messages you need to communicate and where the right audience is located in order to positively receive these messages. Individual motivations are commonly dictated by where a person spends the majority of their time online. Although we’re speaking the same language we don’t all share the same vocabulary.

The way to attack your brand’s strategy for cultivating an online community is to break down barriers and provide the flexibility for users to define their own terms of use. A great example is Polyvore, a fashion portal that invites users to create their own ‘sets’. The barriers are broken down, in that, users can mix and match brands and products. Technically, the products within the sets are sold through different websites and if someone is inspired by a set they can’t buy it via Polyvore.

The genius is that users are able to merchandise products on their own terms. Most shopping portals try to be a print magazine defining the use and purpose of products using out-dated advertising methodology. The community doesn’t want to be sold to. The community wants to create, share, explore, build, compose and once they’re exhausted of mixing and matching they’re ready to make informed purchase choices.

Polyvore doesn’t need to worry about advertising because the entire platform is advertising. The community provide critical data informing brands about popularity and trends. Engagement is a metric that affects your bottom line because it provides a glimpse of your brands longevity. A community isn’t a gimmick – it’s a product. Analytics is information and information is power.

Why Failure Breeds Success: Thoughts on Digital Media

Digital media is only just reaching it’s maturity. The medium is so young and mainstream use of web technologies is still quite awkward. To believe that everything we build and design is going to be perfect the first time we try is unrealistic. It’s good to be critical and continue raising the bar of what is possible, but failure is still unavoidable. It’s much healthier to embrace the notion of failure as opportunities to learn. We learn more from loss than gain.

Lately, I’ve been thinking a lot about failure. Both in my personal life and professional sphere the idea of what constitutes failure has become an underlining theme. In meetings when new ideas have been proposed they've been continually rejected by those who fear failure.

"X company already tried that and it failed (a statement with no insight into the poor execution or variables)."

"We can't create a concise business case that we're guaranteed uptake so it's safer to keep doing what we're doing (even though no money is coming from what we're currently doing)."

"We thought of doing X years ago, but we didn't have X or Y or Z and now we've moved on. It's too late."

"X worked for Y, but that could never work for us because we're in a different category."

Being a risk taker means not worrying about failure because the risks are calculated and understood. If the exact goal is not succeeded an initiative is not necessarily a failure. Something is always learned and therefore there is always value. Digital media is founded on test and measure - not waiting for an answer to fall into your lap. In order to be in this business you must have a thick skin and be able to rebound quickly.

I read recently in a parenting book that you should never offer an option to a child that you are not prepared to allow them to fulfil. Being passive aggressive involves believing that other people can infer a meaning from subtle to non-literal cues. So often we believe that other people are psychics and able to pick up our non-actions as well as our actions. Or we try to control others and the world around us because we fear failure. The more we try to control digital media the less we grow. And being passive aggressive just wastes time. You might as well just stick your head and in the sand and wait for everyone to understand digital media as well as they understand traditional media. (I'll tap your shoulder is about 5-10 years.)

Some say that it takes 20 years to be able to make accurate inferences about individuals we know intimately. And if we apply that concept to ourselves or to our work it is reasonable to think that we’re destined to fail more than we succeed. That was the case for me, it took me about 20 years to really know myself and ten years later I’m still fine tuning my relationship with myself. Communication is a fine art, and so to is predicting user behaviour online. It takes time and a lot of trial and error.

My Dad used to call it “pulling a Jessica” - when I'd spontaneously try something and fail. I failed a lot as a kid and upon failing I gave up. Not to suggest my Dad was putting me down. He is a very wise man who helped me understand that what makes me different are my greatest assets. The trick is to apply what is different to benefit others and not become a reclusive introvert. If I think about my differences as hindrances I'd never try new things because I'd fear failure. I believe it's why I gravitated to digital media. Trying things and failing is a part of my personality. But as I've grown up I've realised that failing is no reason to give up - it's only the beginning.

“Life exists as a million deaths and a million rebirths.” - Toni Childs

I'm now blogging on Tumblr!

Even though I enjoy blogging on blogger I'm a big fan of Tumblr and I've started a blog that focuses more on my consulting services. Blogger will still be the place where I share general musings and ideas, but Tumblr will outline how I can help businesses with their digital strategy.

Please check it out and share your feedback: http://customerexperiencestrategy.tumblr.com/

Defining Brand Experience

Lately, I’ve been researching the concept of ‘brand experience’. First off, what are we talking about when we intellectualise the notion that we can experience a brand?

According to the clever peeps at Wikipedia:

A brand can take many forms, including a name, sign, symbol, color combination or slogan. The word brand has evolved to encompass identity - it affects the personality of a product, company or service.

Brand experience isn't just the design; it's also the usability of a website, the intuitive functionality of a phone app or the approachability of customer service. Our perception as consumers is formed by how we’re able to interact with a brand.

The web is information tapas; a tasting menu for ideas. The function of a brand website is to provide the building blocks for a user to form an opinion about the brand. It is our internalised perception of a brand that motivates us to endorse it. No matter how convincingly an ad tries to persuade us when it comes to online we are in search of convenient information wrapped within an engaging environment.

So how does a brand create an experience? The answer is to get inside the head of the brand's biggest fan. We are defined by our actions. If the majority of your site’s returning visitors are heading to the same page(s) or entering specific terms into the search box the experience needs to reflect this behaviour. The most important expert on consumer behaviour is your site’s regular visitors. Listen to them by studying their actions.

Another element is the experience is the look and feel. Women tend to view the web as a service; while men typically interpret the web as a tool. How does your website represent both the male and female perspectives?

If a website doesn't live up to our expectations than our preception of the brand can become tarnished. As an example, Nike.com is a flash website that is sleek and stylish, but it doesn’t feel like a shopping website. Whereas, Zappos.com is not half as pretty, but it feels like both a service and a tool to use. If the only way to buy Nike shoes was on Nike.com the experience would need to change. But Nike.com doesn't exist to sell; it exists for fans to experience the brand.

Utilitarian shoppers are interested in e-tailing because of four specific attributes: convenience and accessibility, selection, availability of information and lack of sociality (Wolfinbarger and Gilly, 2001).

Most consumers' online purchase decision is based on their motivation and goals. I don’t think Nike.com exists to sell shoes. I believe it exists to promote the brand. The experience on Nike.com is all about exploration and appreciation of design. This is why it has the ability for users to design their own custom shoes, learn about shoe performance, get training tips and fantasise about how their lives might be different with a pair of Nike’s on their feet.

Compared with conventional utilitarian shopping motivations, the merit of hedonic motivation is experiential and emotional. The reason why hedonic consumers do shopping is not for physical objective but for the shopping process instead. (Huang Jen-Hung and Yang Yi-Chun 2010)

The purpose of the website is just as important as observing user behaviour. Many websites intend to be all things to all people and it’s not possible and could damage the brand.

Nike.com is able to remain focused on its goal of creating a unique brand experience because their products are sold through 3rd party websites and their own bricks and mortar stores. Nike.com is all about the brand experience and not about buying shoes; however, there are a select few who are motivated by exclusivity and design. These consumers will take the risk of paying more because they are hardcore fans of the brand. But most consumers will look for the best price on eBay, Zappos or some other 3rd party seller. Nike doesn’t care because the brand website is serving its purpose of engaging with its fans.

Storytelling Sells

According to Seth Godin, there are eleven criteria of a great story:
  1. Great stories succeed because they are able to capture the imagination of large or important audiences.
  2. A great story is true. Not necessarily because it’s factual, but because it’s consistent and authentic. Consumers are too good at sniffing out inconsistencies for a marketer to get away with a story that’s just slapped on.
  3. Great stories make a promise. They promise fun, safety or a shortcut. The promise needs to be bold and audacious. It’s either exceptional or it’s not worth listening to.
  4. Great stories are trusted. Trust is the scarcest resource we’ve got left. No one trusts anyone. People don’t trust the beautiful women ordering vodka at the corner bar (they’re getting paid by the liquor company). People don’t trust the spokespeople on commercials (who exactly is Rula Lenska?). And they certainly don’t trust the companies that make pharmaceuticals (Vioxx, apparently, can kill you). As a result, no marketer succeeds in telling a story unless he has earned the credibility to tell that story.
  5. Great stories are subtle. Surprisingly, the fewer details a marketer spells out, the more powerful the story becomes. Talented marketers understand that allowing people to draw their own conclusions is far more effective than announcing the punch line.
  6. Great stories happen fast. First impressions are far more powerful than we give them credit for.
  7. Great stories don’t always need eight-page color brochures or a face-to-face meeting. Either you are ready to listen or you aren’t.
  8. Great stories don’t appeal to logic, but they often appeal to our senses. Pheromones aren’t a myth. People decide if they like someone after just a sniff.
  9. Great stories are rarely aimed at everyone. Average people are good at ignoring you. Average people have too many different points of view about life and average people are by and large satisfied. If you need to water down your story to appeal to everyone, it will appeal to no one. The most effective stories match the world view of a tiny audience—and then that tiny audience spreads the story.
  10. Great stories don’t contradict themselves. If your restaurant is in the right location but had the wrong menu, you lose. If your art gallery carries the right artists but your staff is made up of rejects from a used car lot, you lose. Consumers are clever and they’ll see through your deceit at once.
  11. Most of all, great stories agree with our world view. The best stories don’t teach people anything new. Instead, the best stories agree with what the audience already believes and makes the members of the audience feel smart and secure when reminded how right they were in the first place.
As more and more companies jump into the social media pool they need to ask themselves what story they want to tell. I think the best story is a chose your own adventure.

Image by Idris Mootee

Cartoon: Crowdsourced Homework



Online Community ROI

Occasionally I’m asked to explain what the purpose of social media is for individuals and businesses. Too often I’m greeted by sceptical views and a strong belief that social media encourages people to waste time. First of all, TV wastes time. Social media enables participation.
As Clay Skirky points out in Cognitive Surplus, “Someone born in 1960 has watched something like 50,000 hours of TV already, and may watch another 30,000 hours before she dies.”
Clearly, we have an excess of time. We are idle when taking the train to work. We are idle after dinner and once the kids are in bed. Despite our good intentions of maximizing our twilight years we tend to find other things to do rather than build that boat or write a novel. As much as we’d like to believe that we are all making the most of all of the hours in the day we do have some form of down time and it’s within this time that people chose to participate online.

The return on investment is the part that many businesses struggle to define. In meetings online community advocates are shouted at by finance to, “show me the money!” Top dogs want proof before business as usual gets derailed.

Here are a few quick facts to throw into your next presentation:
  • Community users remain customers 50% longer than non-community users. (AT&T, 2002)
  • 43% of support forums visits are in lieu of opening up a support case. (Cisco, 2004).
  • Community users spend 54% more than non-community users (EBay, 2006)
  • In customer support, live interaction costs 87% more per transaction on average than forums and other web self-service options. (ASP, 2002)
  • Cost per interaction in customers support averages $12 via the contact center versus $0.25 via self-service options. (Forrester, 2006)
  • Community users visit nine times more often than non-community users (McKInsey, 2000).
  • Community users have four times as many page views as non-community users (McKInsey, 2000).
  • 56% percent of online community members log in once a day or more (Annenberg, 2007)
  • Customers report good experiences in forums more than twice as often as they do via calls or mail. (Jupiter, 2006)
Statistics provided by Bill Johnston

The simple truth is that consumers don’t want to be passive. We don’t buy something these days without doing a little research. We ask our friends and family what they recommend. We ask our co-workers and post on Facebook or forums. We have access to our own “experts” who know us better than any marketer. In a world overwrought with too many products and services competing for our attention we need more information as consumers to make informed decisions.

The psychology of the consumer can no longer be assumed. How a product is used is not always how it’s advertised and the ROI of opening up a dialogue is discovering the true potential and reach of a commodity. Brand longevity is a result of faster processes to address customer service issues and quicker innovation. Customer loyalty is possible when brands are transparent and stop taking their customers for granted. By inviting consumers into the production space fewer advertising costs are incurred.

Think about how an online community could improve your business:
  • How many customers do you lose because your current processes don’t allow you to respond fast enough?
  • How much do you spend on advertising to new customers?
  • What would change if you focused on empowering existing customers to spread the word instead of expensive TV or print campaigns?
  • Can your community members answer customer’s questions for you?

Three Little Pigs: A Transmedia Case Study


If the Three Little Pigs were told as a transmedia story it might be designed like this:
The basic story would be told in an anchoring medium, such as a novel, TV show, or film. View the entire idea under construction at athinklab.com

The hypothetical transmedia version of the Three Little Pigs is not the repurposing of story across different platforms. It is the creation of a holistic narrative that unfolds in different and unique manners across different media. It allows for a dialogue between creator and participant. Developers could decide if participant interaction, such as solving the sustainable materials problem, finding the wolf through clues and maps, or creating another character for the story, could move the story in different directions than the original version. Participants might urge the first little piggy to trust his instincts about the dark figure or create a hunter who steps up the stakes for the wolf and alters the time dimension of the wolf’s schemes.

Additional options might be a Three Little Pigs Kei Tai novel distributed in chapter segments to mobile devices; a geo-based iPhone app; Wolf Attack, an educational video game based on the physics concepts of construction and destruction; and development of an MMORPG.

Content by http://athinklab.com

18 Days In Egypt: A Crowd-Sourced Documentary


18 Days in Egypt aims to be a crowd-sourced documentary about what happened there. Launched just a week ago by former New York Times video journalist and current Knight fellow at Stanford University, Jigar Mehta, the site wants to tackle the difficult task of providing the right context for the raw videos and news that others have posted and collected.


Thinking about becoming an online moderator? Are you ready for parenthood?

There are all kinds of excellent resources out there about community moderation, but the absolute best practice is effective parenting. Both kids and community members need to know where their limits are in terms of their behaviour. Rules make us feel safe. As much as we like to think all we want is freedom the limitless unknown doesn’t bring out the best in most people.

The role of a moderator is not to spend their time hunting down every instance of bad behaviour. Just like the role of a good parent isn’t to monitor their children 24/7. The best way to teach is to lead by example. When a person is micro-managed they learn that they aren’t perceived to be capable of making good decisions. Consequently a person who is suppressed from forming their own better judgement hasn’t any.

Modelling is by far the best way to lead a community. Instead of focusing all the moderation time on tracking down rule-breakers look for the best examples of community participation. Spend your time reinforcing these members and rewarding their contributions. The more you push forward good behaviour the less reward there is for members to abuse the community. Just like teaching a toddler not to throw a fit community members need to learn the right way to voice their frustrations.

Time-outs are effective. The time to intervene is when negative behaviour affects you personally. Only when a child’s problem becomes a parent’s problem should they get involved. Members need to learn how to manage issues on their own and shouldn’t be encouraged to report abuse instead of speaking up for themselves. If a child hits another child it’s important for a parent not to take on the anger or emotion of the victim. Instead hitting should be discussed and use leading questions to allow the child to reach their own decisions about how to react. By reacting on behalf of the child a parent is taking the child’s ability to think for themselves away from them. No one learns from lectures or emotional reactions. We all learn best when able to form our own opinions through supportive guidance.

We guide and lead as moderators. We’re not a Gestapo or private police force. Raising responsible kids who are considerate and thoughtful isn’t hard when parents get out of the way and let kids learn from their mistakes. Swooping in to rescue members doesn’t teach them how to take care of themselves and moderators waste too much time solving other people’s problems. Managing an online community is extremely rewarding – just like being a parent, but the value isn’t from how strictly you enforce the rules. The value is from enabling empowered individuals with common values to work together to solve problems for themselves.

Telligent - APAN - How Governments are Harnessing the Value of Community and Collaborative Technologies: A Haiti Case Study

This is a fantastic representation of a real-life situation. Every community is unique with unique challenges. Managing an online commmunity is not a cookie-cutter type of process.

I think this presentation helps to shed some light on all of the variables a company needs to think about when envisioning their own online community. It goes much further than likes and good reviews.

It's important to understand the lifecycle and the story your community needs to share. Understand the needs of the people participating and the ways they express themselves.

Check out this SlideShare Presentation:

The Digital Advertiser

At a recent GGDMelb (Girl Geek Dinners Melbourne) we casually discussed digital advertising and many around the room were on opposing views regarding what metrics to track in order to serve up contextual advertising. I ineptly attempted to discribe a video I’d seen on YouTube titled, ‘The Break Up’.


The video was created in 2007 by Microsoft for the company’s Digital Advertising Solutions. An ad for advertisers that illustrates where things are moving. The concept of looking at consumers in a new way deserves our attention.

What if we could go beyond counting hits on a page? What if we could think outside the box treating our customers as individuals rather than stereotypes? What if instead of guessing what a consumer wanted to buy we could ask them and deliver a product that fulfils their expectations?

I think the answer comes from a few leading philosophies- these being: the long tail, permission marketing and more intelligent algorithms. Since we’re no longer looking at websites, but platforms –how can we do better than banner ads and one off promotions? Why are we trying to sell things online like they do on TV? They are not the same media- not even close!

A few years ago I attended NextMedia, a conference in Toronto, Canada that was extremely influential with how I arrived at my current frame of mind regarding Digital Advertising. The first lecture was about marketers learning about word of mouth advertising from the Grateful Dead.

In an article by Gareth Rees reviewing a book on this very subject he attests, “The Grateful Dead knew this as far back as 1965, as David Meerman Scott and Brian Helligan reveal in Marketing Lessons from the Grateful Dead: What Every Business Can Learn from the Most Iconic Band in History. According to the authors: “The Dead pioneered a ‘freemium’ business model, allowing concert attendees to record and trade concert tapes, building a powerful word-of-mouth fan network powered by free music.”

By encouraging fans to share bootleg copies of live events the band was able to reach out to an ever growing audience. The fans felt apart of the legacy and held a sense of duty to share their experience. This is why decisions for regulating digital media are so controversial. By restricting what users can and can’t do with copyright protected media (such as music and movies) companies are restricting fans ability to fully envelop themselves in the brand. Fans want to share not because they want to commit an illegal act, but because they want to go beyond the current limited experience. Quite simply, there is too much control and not enough listening.

So where do we go from here? I believe the answer is in personal recommendations, personalised customisation, transmedia and exclusivity. If a brand can cross multiple forms of media there are more places to sell a niche product which is what consumers are looking to buy. There are lots of examples that prove when a band distributes content for free and diversify their offering they earn more in sales. The authors of Wikinomics, describe prosumption as a non-passive consumer who wants to participate in the creation of products and services. Allowing fans to create their own video clip is only the tip of the iceberg.

Modern advertising is about relationships and that takes time to cultivate. It also takes more time for marketing to be able to create more than one newsletter and more than one special offer. The hardest part is letting go of control and providing tools allowing consumers to take on the role of authority. But the benefits of personalization mean that your brand wins more loyal fans because consumers appreciate being part of a conversation rather then disruptive ads. It’s harder and more time consuming and that’s why businesses don’t try harder to do a better job, but that short-sighted thinking will see their demise in the years to come when competitors sneak up from behind with a more authentic selling proposition.

When you switch your thinking from my website to my platform you'll begin to see that it's not as important to currate content as it is to allow users to customise their own experience. The more you allow a user to create their own content stream the more you'll know about them. The more users rate, review and talk to you about your brand the easier it will be to sell to them. That's the fantastic business model that is Threadless. Stop trying to tell consumers what they want and start listening to them.

So how do you get in front of consumers in the first place? Check out Hunch and Get Glue.

Your Community Manager is an Artist: Let’s Celebrate CMAD

January 24th, was Community Management Appreciation Day (otherwise known as CMAD). It’s a new role in many companies and there isn’t lots of information out there about best practice, etc. Many companies hide their online community team for fear of disgruntled customers pulling a Travis Bickle. (I’ve never heard of anything like that happening, but it seems to be a common ‘security’ measure.) So it’s really important to celebrate these vital individuals who are commonly unseen.

An interesting thing about being a community manager, or a moderator, is that every company views this role in their own unique way. A community manager might be a part of the marketing or PR team at one company and a part of the customer service team at another. Jeremiah Owyang has created a great post about the corporate view of a community manager.

In truth, the community manager is neither marketing nor customer service. The community manager is something entirely unique from traditional departments. I believe that the community manager is a storyteller and an artist. A storyteller who understands how to lead groups of people down a common thought. An artist who inspires people to participate and share their own content.

If the community manager is to sit in any particular department it should be within an innovation team. Thought leadership is very important because too often the tools cripple an online community to reach greater heights. It’s sometimes hard to see the dollars and cents behind registered users the tools provided are minimal and horrible to use. Businesses are thinking, “now that I have an email address I can push products and potentially sell something”- wrong. This assumes that you know what the registered user wants, but in actuality; the registered user is a guide to brand longevity.

For a community to work there has to be a purpose for it, i.e. cultivating trust (sharing personal information), collaborating on editorial content, creating a tool, designing products, brainstorming ways to improve software, sell something, etc. The community manager’s job is to spot the top contributors and give them support. To build new chapters of the story which inspires members to flesh out details and develop the plot.

When regular users get bored of the same old conversation things turn negative quite fast. Regular members need another layer of engagement. Too often the loudest and most negative members end up sucking all of the energy and inspiration out the community. The focus gets lost in the reports of bad behaviour, spam and negative feedback. The individuals who are contributing to the story are the heart of the community.

Community management is about setting up a plot for fans to role play. Once the rules are outlined participation becomes a game. As an example, one of the first forums I managed was for a short lived Canadian TV series called Falcon Beach. Fans of the show loved to chat in the forum, but there needed to be a subtext–otherwise; the discussions quickly inflamed into arguments about who knew the most about the show and its stars. I decided to create a section for fan fiction; which gave the die-hard members a project that other members could rate and comment. Following my analogy I gave the fans a new chapter to write on their own. Although we don’t know what the story will be about we know the rules of creating the story. This made the fans feel like their participation was leading them to uncovering the unspoken thoughts of the show’s characters and helped the writers see their characters through the eyes of the audience.

Communities need a purpose- this is why Wikipedia is such a success. There has to be a common link beyond the initial motivation to participate; as well as, recognition for quality contributions. Otherwise, the vibe of the community turns feral and you’ll have a Lord of the Flies scenario on your hands. With the example of Falcon Beach it was very important to use the ideas from fan fiction and explore ways to involve the fans into the storyline of the show.

A community is a story that is never really finished; the real-time version of The Never Ending Story. This is why marketing or public relations cannot “own” an online community- you can’t influence it with promotions. Essentially, the community guidelines are the prelude to the story. The purpose of the community must be clear and sandboxes need to exist to house members who don’t expand the plot. The intention has to be very clear and the community manager becomes a gardener attending to the weeds and beautiful flowers. The result is a story that has a pulse and its own unique purpose.