Showing posts with label digital storytelling. Show all posts
Showing posts with label digital storytelling. Show all posts

Storytelling Sells

According to Seth Godin, there are eleven criteria of a great story:
  1. Great stories succeed because they are able to capture the imagination of large or important audiences.
  2. A great story is true. Not necessarily because it’s factual, but because it’s consistent and authentic. Consumers are too good at sniffing out inconsistencies for a marketer to get away with a story that’s just slapped on.
  3. Great stories make a promise. They promise fun, safety or a shortcut. The promise needs to be bold and audacious. It’s either exceptional or it’s not worth listening to.
  4. Great stories are trusted. Trust is the scarcest resource we’ve got left. No one trusts anyone. People don’t trust the beautiful women ordering vodka at the corner bar (they’re getting paid by the liquor company). People don’t trust the spokespeople on commercials (who exactly is Rula Lenska?). And they certainly don’t trust the companies that make pharmaceuticals (Vioxx, apparently, can kill you). As a result, no marketer succeeds in telling a story unless he has earned the credibility to tell that story.
  5. Great stories are subtle. Surprisingly, the fewer details a marketer spells out, the more powerful the story becomes. Talented marketers understand that allowing people to draw their own conclusions is far more effective than announcing the punch line.
  6. Great stories happen fast. First impressions are far more powerful than we give them credit for.
  7. Great stories don’t always need eight-page color brochures or a face-to-face meeting. Either you are ready to listen or you aren’t.
  8. Great stories don’t appeal to logic, but they often appeal to our senses. Pheromones aren’t a myth. People decide if they like someone after just a sniff.
  9. Great stories are rarely aimed at everyone. Average people are good at ignoring you. Average people have too many different points of view about life and average people are by and large satisfied. If you need to water down your story to appeal to everyone, it will appeal to no one. The most effective stories match the world view of a tiny audience—and then that tiny audience spreads the story.
  10. Great stories don’t contradict themselves. If your restaurant is in the right location but had the wrong menu, you lose. If your art gallery carries the right artists but your staff is made up of rejects from a used car lot, you lose. Consumers are clever and they’ll see through your deceit at once.
  11. Most of all, great stories agree with our world view. The best stories don’t teach people anything new. Instead, the best stories agree with what the audience already believes and makes the members of the audience feel smart and secure when reminded how right they were in the first place.
As more and more companies jump into the social media pool they need to ask themselves what story they want to tell. I think the best story is a chose your own adventure.

Image by Idris Mootee

Three Little Pigs: A Transmedia Case Study


If the Three Little Pigs were told as a transmedia story it might be designed like this:
The basic story would be told in an anchoring medium, such as a novel, TV show, or film. View the entire idea under construction at athinklab.com

The hypothetical transmedia version of the Three Little Pigs is not the repurposing of story across different platforms. It is the creation of a holistic narrative that unfolds in different and unique manners across different media. It allows for a dialogue between creator and participant. Developers could decide if participant interaction, such as solving the sustainable materials problem, finding the wolf through clues and maps, or creating another character for the story, could move the story in different directions than the original version. Participants might urge the first little piggy to trust his instincts about the dark figure or create a hunter who steps up the stakes for the wolf and alters the time dimension of the wolf’s schemes.

Additional options might be a Three Little Pigs Kei Tai novel distributed in chapter segments to mobile devices; a geo-based iPhone app; Wolf Attack, an educational video game based on the physics concepts of construction and destruction; and development of an MMORPG.

Content by http://athinklab.com

What story are you telling online?


I had the great privilege of attending Film Xtended organised by X Media Lab at the ACMI in Melbourne yesterday. It was highly inspirational and enlightening. I didn't take a ton of notes, but I did write down a few that I'll share with you now.

Promoting a film is not dissimilar to promoting any brand or product. A tip is to spend time thinking about the platform you're using to promote the brand- because, "the medium is the message". It's important to remember that online is all about interactivity, real-time communication, and customisation.

Re-purposing offline content does not a website make (love your inner Yoda).

Other notes I scribbled down were:

"snack media"
"measure everything"
"The shortest distance between two people is a story."
"radical media"
"personal cinema"
"psychographic"
"your network is your greatest asset"
"focus on the hooks"